A game night that fits your group
The games are ready. Find a good starting point and help your group stay comfortably involved.
Which game fits your group?
Choose actual active players and your style. Selection uses the limits of the 15 existing games and runs only on this device.
All 15 games and their limits are visible below.
- Imposter4–20 players · Bluff & investigate
One word. One bluff. Who gets caught?
- Mafia5–20 players · Bluff & investigate
Plot by night. Bluff by day.
- Werewolf7–20 players · Bluff & investigate
The village sleeps. Not everyone joins in.
- Spy4–20 players · Bluff & investigate
Everyone knows the place. One plays along.
- Detective4–20 players · Bluff & investigate
One case. Your questions. One culprit.
- Guess the Celebrity3–20 players · Guess & discover
Everyone knows who you are. Except you.
- Taboo4–20 players · Guess & discover
You know it. Just don’t say it.
- Quiz Up2–20 players · Guess & discover
Knowledge meets nerves.
- Truth or Dare3–20 players · Ask & connect
An honest answer. Or a challenge.
- Who’s More Likely …?3–20 players · Ask & connect
One question. Everyone points.
- Would You Rather …?!2–20 players · Ask & connect
Two choices. No easy answers.
- Princess Treatment2–20 players · Ask & connect
A special gesture. Or the bare minimum?
- Bet Buddy2–20 players · Choose & challenge
How well do you know your buddy?
- Chooser2–5 players · Choose & challenge
Let chance make the decision.
- Marry Kiss Kill3–20 players · Choose & challenge
Three names. Make your choice.
No catalogue game supports this combination. Change the player count or choose another style. Imaginary names do not replace active players.
Someone who only watches or moderates externally does not automatically count as an active player. Compare game sequences and limits.
Start with group size and mood. Then use the individual rules and a few clear agreements.
What does your group want today?
Would you like to talk, guess together or investigate a bluff? Ask the group briefly rather than automatically starting one person’s favourite. A secret-role game calls for different attention from an open conversation question.
Separate rules from advice
Individual game pages explain Splash It rules and player counts. These guides add suggestions for preparation, clues and conversation. A suggested agreement for the group does not automatically change a setting in the app.
One round is a good beginning
Start with one understandable round. Afterwards, choose together: repeat the game, try another category or change play style? Taking a break is a valid choice too. A game night does not need to cover all 15 games.
Guides by topic
Plan a particular gathering
Two, six or eight players, or people meeting for the first time.
- Games for twoChoose Splash It for two people: supported games, conversation prompts, quiz modes and clear limits for games needing a larger group.
- Games for six peoplePlan Splash It for six active players: Imposter, Spy, Mafia and Taboo, with team organisation and accurate limits including Werewolf.
- Games for eight peopleChoose Werewolf, Mafia, Detective or Imposter for eight active Splash It players, protect secret information and keep discussion understandable.
- Icebreakers for new groupsStart a new Splash It group with open choices, voluntary answers and clear rules before moving to bluffing or knowledge games.
- Mixed-language groupsPlay Splash It with different first languages: choose a shared language, clarify open tasks and protect private role information during questions and clues.
- Short sessionsPlan a brief Splash It session with open prompts or suitable clues, understandable rules and a shared ending without unverified duration promises.
Understand deeper rules
Modes, special roles and choices in the actual sequence.
- Taboo: explain & skipExplore Splash It Taboo: allowed descriptions, forbidden terms, up to three skips per round and fair checking between teams.
- Quiz Up modesExplore Quiz Up rules: points in Normal mode, elimination in Battle Royale, up to three optional lives and choosing for your group.
- Mafia: night & moderationExplore Splash It Mafia: private roles, Detective and Doctor, night/day changes and clear moderation without importing unrelated house rules.
- Werewolf special rolesExplore Splash It Werewolf: private Seer knowledge, limited Witch potions, the Hunter action and the actual assigned roles instead of assumed variants.
- Bet Buddy: bids & teamsUnderstand Splash It Bet Buddy: choose teams, estimate ability, play the highest bid and keep challenges voluntary and comparable.
- Guessing with yes/no questionsExplore Splash It guessing: broad questions, useful distinctions, shared knowledge and deciding when to guess with the buzzer.
Plan your night
Fit the game to the group.
- Choose a gameCompare all 15 Splash It games by player count and style. Use practical selection questions and a clear rules comparison for your game night.
- Small groupsSplash It for small groups: find games for two, three, four or five people and choose an approachable first round.
- Large groupsAdvice for large Splash It groups: keep roles private, organise discussion, include eliminated players and choose games within their supported limits.
- Plan the eveningA practical first Splash It evening: prepare the iPhone, choose an easy starting point, switch play styles and decide breaks together.
Find your play style
Bluff, explain or start a conversation.
- Bluff & investigateCompare Imposter, Spy, Mafia, Werewolf and Detective. Explore private information, specific follow-up questions and fair discussion.
- Guess & discoverChoose Taboo, Guess the Celebrity or Quiz Up. Practical ideas for clear explanations, useful questions and fair knowledge rounds.
- Ask & connectChoose Truth or Dare, Who’s More Likely and Would You Rather thoughtfully. Agree on personal questions, alternatives and respectful participation.
- Imposter cluesUnderstand Imposter clues: balance direct and vague hints, compare statements and discuss the bluff using information from the round.
- Spy questionsAsk thoughtful Spy questions: use routines, tasks and surroundings, compare answers and protect the secret location during discussion.
Play well together
One phone, clear agreements and useful help.
- Pass the phonePlay Splash It together on one iPhone: agree an order, check roles privately and handle accidentally revealed information fairly.
- Play fair togetherA fair Splash It game night: understandable rules, voluntary participation, shared boundaries and a calm way to handle disagreements.
- Help while playingSplash It play help: check player limits and rules, record an error message and report a reproducible issue with device details.
- Ad-free & subscriptionAll Splash It game content stays free. Learn what the ad-free subscription changes and how to restore a purchase or manage it with Apple.
- Devices & languagesSplash It device and language answers: one shared iPhone, no group account, six app languages and current requirements on the App Store.
Common questions about this topic
Where are the rules for an individual game?
Each of the 15 games has its own catalogue page with the sequence and player count. Short rules are also in the app.
Are these guides additional game modes?
No. They are editorial advice for your group, not promises of extra app features.